Now that the project is well under way we have had the time to put together some photos displaying the different stages we go through to get the bone finished.
We start by obtaining the point cloud information from the 3d scanners, and converting this data into a polygon model.
From this we have to hole fill the model so we can get it ready for Uving.
When the model is hole filled we have to UV layout the bone so we can start texturing.
Texturing can take anything from 1 hour to a few days depending on the complexity of the bone.
The images below show 3 stages of development. Not hole filled – Hole filled but not textured – Textured (Finished).